Story by Shuntaro Nishizawa
"SEKIRO: NO DEFEAT," the anime adaptation of FromSoftware's acclaimed video game "Sekiro: Shadows Die Twice," has released an official recap of its August 30 advance preview featuring director Kenichi Kutsuna.[^undefined] The project kicks off with an exclusive three-week theatrical run in Japan on Friday, September 4, 2026, with an international release set to follow for global audiences.
"SEKIRO: NO DEFEAT" is an upcoming theatrical anime adaptation of FromSoftware’s hit action-adventure video game "Sekiro: Shadows Die Twice," which chronicles the intense battles of a shinobi in late Sengoku-period Japan. Ahead of its premiere on Friday, September 4, a special advance screening with an onstage talk show took place on Sunday, August 30, featuring guest appearance from director Kenichi Kutsuna.
Director Kutsuna opened the talk by reminiscing about his first encounter with the original game. He revealed that he picked up the game to decide whether he should accept the directorship—only to recall how deeply he struggled with its notorious difficulty. "I wanted to beat it quickly so I could judge whether I could pull off this project, but I just couldn’t clear it at all," he laughed. "I’d come home from the office, fire up 'SEKIRO', and before I knew it, it was morning and Gyoubu Oniwa still hadn't been defeated. It was a vicious cycle." When Kutsuna asked the audience how many of them had played the game, nearly every hand in the room went up, giving a brief glimpse into the deep love for the game shared by those in attendance.
When the conversation turned to the adaptation process, Kutsuna revealed that the script was the most time-consuming element. "If we tried to include every single mechanic and area from this massive game, we’d end up with enough material for five movies. Trimming that down was incredibly difficult." Ultimately, he decided to narrow the focus to the core relationship between Wolf and the Divine Heir, Kuro. "We wanted to focus on their time together—even scenes like the making of the ohagi (sweet rice balls). I was nervous that fans might get angry if we deviated from the game's pacing, but I felt it was my role to provide these two characters with a few moments of peace." This focus highlights the emotional undercurrent of the bond between Wolf (voiced by Daisuke Namikawa) and Kuro (voiced by Miyuki Sato).
Turning to character design, Kutsuna explained his approach to the quiet protagonist: "Essentially, I depicted Wolf from the very start as someone whose resolve is unshakable." In contrast, he noted that Kuro shows more emotional range in the film than in the game. "I think he has a bit more 'up and down' in his heart than players might remember. In the game, he’s always so calm and composed, but for the film, I wanted to show him struggling a bit more... it’s a bit of a pun on his name, 'Kuro' and 'Kurou' (hardship)," he joked, drawing smiles from the crowd.
The recording sessions with the veteran voice cast also left a lasting impression on the director. Discussing the performances of Takaya Hashi (Owl), Jin Urayama (The Sculptor), and Tetsuo Kanao (Isshin Ashina), Kutsuna was visibly moved. "I haven't had many opportunities to work with such legendary veterans, but they were incredible. They basically nailed everything in one take. Their character building and presence were perfect. Just hearing the weight of their breaths and the stillness in their acting—it was a high-level masterclass in voice acting. It was a truly wonderful experience."
As for the casting of Daisuke Namikawa as the protagonist, Wolf, Kutsuna shared a fascinating anecdote. "I’ve always felt that the structure of 'SEKIRO' is a bit like 'Terminator 2'—specifically the relationship between the Arnold Schwarzenegger and John Connor. Interestingly, Daisuke Namikawa voiced John Connor in the Japanese dub when he was a child actor. I actually told him, 'I’ve been a fan since your John Connor days, but this time, you’re the Schwarzenegger!'" As for portraying the quiet shinobi, Kutsuna added, "He’s obviously not a character who overflows with emotion, but Namikawa-san did a brilliant job of weaving subtle feelings into those emotionless lines. I was extremely grateful for his performance."
When the discussion turned to the music, Director Kutsuna passionately revealed the reason behind selecting Ryuichi Sakamoto’s "Blu" (from "The Best of Playing the Orchestra 2014") as the main theme song: "First and foremost, I’m a huge fan of Sakamoto-san. It’s always been a dream of mine to use his music in a project I created." After testing several candidates against the finished footage, "Blu" stood out. "In terms of structure, it follows a 'Bolero' style that builds toward a grand climax, which felt perfect for the film’s ending. Sakamoto-san’s music captures complex emotions—it’s not just 'sad' or 'emotional' in a simple way. It has layers, which I felt matched this story perfectly."
The film's score was composed by Shuta Hasunuma. "There aren't many musicians in Japan who can connect seamlessly with Sakamoto’s sound," Kutsuna noted. He also expressed a specific philosophy regarding the use of music: "I didn’t want the music to just be an 'accessory' to the characters' emotions. Music has so many potential roles, and I was looking for someone who could digest those ideas and translate them into a score." He went on to praise Hasunuma’s incredible work on the soundtrack for fitting the project so naturally.
While the original "Sekiro: Shadows Die Twice" utilized 3D graphics, this anime adaptation was produced entirely in traditional, full hand-drawn 2D animation. Kutsuna addressed this choice with refreshing honesty, citing both budget and quality. "When it comes to 2D animation, I’ve worked alongside top-tier talent in Japan, and I felt confident we could deliver a level of quality capable of standing on the global stage. To do justice to the original game, I knew I had to throw everything I had into it. That’s why I made that choice and pitched it to FromSoftware."
Following the talk, a wave of new information was announced. First up were event details: on Saturday, September 5—the day after the film's theatrical opening in Japan—a special promotional event will be held in Shibuya to distribute limited-edition "Ashina Water" bottled natural water, alongside a dedicated photo spot featuring Wolf and Kuro.
Furthermore, a collaboration with Tokyo Tower was revealed. Starting September 11, a projection mapping show titled "SEKIRO: NO DEFEAT x Tokyo Tower" will begin, produced by the creative company NAKED, Inc. The show will allow fans to experience the film’s intense battles overlaid against the night view of Tokyo.
To close out the event, Director Kutsuna offered a sincere message to the fans. "We live in an era where word of mouth is everything. If you enjoy the film, leaving a quick review or reaction online might just help extend our three-week run into a fourth week, so I would deeply appreciate your support. However," he added with a grin, "if you thought it was boring, I’d actually prefer you write that too. With a game like this as the source material, I don't think it's possible for everyone to have the exact same opinion. I’ve done my absolute best in my own way. So please, give us your honest, unfiltered opinions. Thank you all for coming today."
Date & Time: Sunday, August 30 | 5:50 PM – 6:20 PM (Post-screening event)
Venue: Kaguraza Hall (KADOKAWA Fujimi Bldg., 2-13-12 Fujimi, Chiyoda-ku, Tokyo)
Guest Speaker: Kenichi Kutsuna (Director)
The era is the Sengoku period. Beyond a snow-bound mountain pass lies the land of Ashina.
Wolf is a master shinobi, plucked from a battlefield and trained in the arts of the shadow. The boy he serves, Kuro, is the descendant of a special clan carrying the "Dragon’s Heritage." Together, they are a master and servant bound by isolation.
Kuro's Dragon's Heritage carries the power to grant immortality. As Wolf and Kuro flee from Ashina samurai seeking that power, they discover a dark truth: in exchange for immortality, the Dragon's Heritage afflicts the populace with a fatal disease known as "Dragonrot."
Seeking a way to quell the Dragonrot, Kuro learns it can be done at the cost of his own life. After agonizing struggle, he resolves to sever the ties of the Dragon's Heritage. Meanwhile, upon uncovering the tragic resolve Kuro has been hiding, Wolf throws himself into a perilous battle to single-handedly alter his young master's fate—
Wolf: Daisuke Namikawa
Kuro: Miyuki Sato
Genichiro Ashina: Kenjiro Tsuda
The Sculptor: Jin Urayama
Emma: Shizuka Ito
Hanbei the Undying: Akimitsu Takase
Owl: Takaya Hashi
Isshin Ashina: Tetsuo Kanao
Divine Child of Rejuvenation: Risa Shimizu
©2019 FromSoftware, Inc. All rights reserved. ACTIVISION is a trademark of Activision Publishing, Inc ©KADOKAWA/Sekiro: No Defeat PARTNERS
2026-09-08T01:10:12Z